Saturday, December 1, 2018

ACW Campaign - The Battle of Nashville - Dec 21, 1864





I've been running an ACW campaign based on Hood's historical Franklin to Nashville Campaign of 1864. We have multiple players from the USA, UK, Australia and Germany all playing. The campaign has been run through Facebook with a dedicated FB page and using FB Messenger to ask for orders and relay information.One of biggest challenge has been the time zones where my phone has been buzzing 24/7! Its been great fun and I'd like to thank all of the players for making this a very fun and memorable campaign! I've enjoyed running the campaign and I hope they have enjoyed playing in it!

The majority of both armies now sit outside Nashville and what will most certainly be the climatic battle of the campaign will occur. We have fought several key battles during the campaign and all have been fought out by groups in Australia (thank you Norsemen!), the USA (thanks Norris!)  and the UK (thank you Lenton Gamers!). Each group has fought out the battles using their favorite rules (Fire and Fury / Johnny Reb / Longstreet) and the results of the battle applied to the brigades, divisions and corps.



Here is a brief history of the campaign:

Order of battle:
USA - Gen Thomas

IV Corps - Gen Wood 15,500 men
XXII Corps - Gen Schofield 10,000 men
XVI Detachment of the AoT - Gen. Smith = 10,000 men
Provisional Detachment - Gen Steedman - 6,400 men
Cavalry Corps - Gen Wilson - 12,000 men (7,000 mounted).
(The Union army faced a shortage of horses and the army included many green troops)


CSA - Gen Hood

Gen Lee's Corps - 8,600 men
Stewart's Corps - 8,700 men
Cheatham's Corps - 10,000 men
Gen Forrest's Cavalry Corps - 5,000 men
(The Rebels were short on supplies but and elite, motivated force).


Opening positions -

USA - Schofield in Pulaski, TN (isolated)
Wood, Smith and Provisonla Corps in and around Nashville
Willson - Nashville and in scouting positions near Columbia,TN and Duck River line.

CSA - concentrated around Athens, AL.




High level movements and Key Events:

Nov 21 - Skirmish outside Pulaski. (Rebel cavalry scouting / feinting towards town). The Rebel army begins marching toward Fayetteville and Winchester. One of Forrest's divisions is sent into north Georgia to assist the fish against Sherman's supply lines.

Nov 22 - Schofield falls back to Columbia and then Franklin to reunite with the army.



Nov 24 - The Federal line runs West to East from Spring Hill to Chapel Hill and  Bell Buckle (facing south). The Rebel army is in Tullahoma moving NE. Wilson's cavalry is counting from Pulaski to Lewisburg and Shelbyville. Cheatham is still in northern Alabama.

Nov 25 - Snow. Stewart's corp moves toward Pulaski. Forrest and Lee are in Tullahoma and Cheatham is in AL.

Nov 26 - Lee's corp marches to McMinnville, Stewart is in Pulaski and Cheatham moving into TN from Anderson, AL. The Rebel army is spread out and vulnerable. The Federal infantry is still in position along the Spring Hill to Bell Buckle line, with Wilson scouting to the south.

Nov 27 - Stewart moves to Fayetteville, Cheatham marching to Winchester and Lee is in Manchester.

Nov 28 - Stewart and Cheatham concentrated  in Winchester. Lee in McMinnville. Forrest continues scouting for the army and pushing back Wilson's troopers. Lee's men are in a position to flank the Federal army. Gen Thomas and the dismounted cavalry corps are in Murfreesboro. Steedman is still in Nashville.

Dec 1 - The Battle of Murfreesboro - Stewart's and Lee's corp attacked across Stone's River and assaulted Smith and Wood's corps. Schofield is in Franklin, TN. The Rebels are repulsed with losses.

Dec 3 - The Assault on Fortress Rosecrans - The Rebel army assaulted Fortress Rosecrans and was repulsed with heavy losses. The Federal line runs loosely from Murfreesboro to Nashville and is now aligned NW to SE.  The Rebel's pontoon bridge is near Manchester. They are planning to cross the Cumberland River near Lebanon and assault Nashville from the north or break into Kentucky.



Dec 4 - The Rebel army retreats to the east towards Woodbury. Union cavalry continue scouting near Columbia, Chapel Hill and 4,000 dismounted cavalrymen are in LaVergne.

Dec 5 - The Union army "liberates" 1,000 horses from the local population to use for Wilson's cavalry.

Dec 8-11 - An ice storm slows halts most movement in middle Tennessee. The Rebels are running extremely low on supplies (food, ammo, blankets, etc). Lee's men begin taking supplies and rations from locals. Some desertions begin in the CSA army.

Dec 12 - Once the weather clears Lee and Stewart corps march from Woodbury to Smithville.

Dec 14 - The Battle of Woodbury - Stewart's dug in corp repulses  attacks from Smith and Wood. The Federals retreat to Murfreesboro.



Dec 19 - Forrest's cavalry captures the Armstrong Ferry on the Cumberland River. They plan a naval "Trojan horse" surprise attack on Nashville on the Cumberland River lead by Forrest and a select group of men. A local merchant, with the help of Rebel engineers and forged documents has turned his steamer into a cotton clad towing a barge filled with men and guns, disguised as a hospital barge.

Dec 20 - The Rebel army advances towards Nashville from Lebanon. Stewart begins to move south west to flank the Union position (Smith's corp) in Murfreesboro. The Union line now runs North to South-east from Nashville to Murfreesboro.

Dec 21 - The Battle of Nashville - The Rebel corps of Cheatham, Lee and Forrest assault Nashville defended by Wood, Schofield and Steedman. Stewart (CSA) and Smith (USA) are shadowing each other south near Murfreesboro.



And so here we are! The Battle of Nashville was played out by The Norsemen. With 2/3 of each army present for battle this will be the climatic and likely final battle of the campaign! Can Hood's gallant army drive away the Federal army and capture Nashville? Or will they be defeated on the Mill's Creek line, shattering their hopes and dreams?



Battle of Nashville December 21st, 1864 – After Action Report from Brett.
The Players: 1st night
Union: Brett (Gen Steedman, Gen Thomas & Gen Schofield), Sam (Gen Cruft & Gen Wood)
Confederates: Peter (Gen Hood, Gen Forrest & Gen Cheatham), Steve (Gen Lee)
The Players: 2nd night
Union: Brett (Gen Steedman), Neil (Gen Thomas & Gen Schofield), Marko (Gen Cruft) & Sam (Gen Wood)
Umpire: Brett
It was my intention to just umpire but at the last minute Marko could not make it for the first night and Sam though an experienced Ancients player had never played ACW and therefore never played F & F. 
Before we began the battle it was decided to make all Confederate brigades Ex and to make their degradation by 2 for each level for units of 6 or more to reflect the fact that this was a do or die attack by them. For example, the 1st Brigade under General Johnson’s Division was made Ex 7 / 5 / 3 instead of the original Ex 7 / 6 / 4. In addition we decided to make the Confederate break point as being 40% of their total infantry & cavalry bases (excluding artillery bases) whereas with the Union we made it 30% by command (including infantry and dismounted cavalry bases but excluding artillery bases). Once a Union command hit the 30% casualty mark it had to retire towards its base edge at least 2” every turn. I could still shoot and fight hand to hand but could not make any move towards the enemy.
It therefore became a classic game of Quality Vs Quantity.

Union line along Mill Creek. Schofield and Wood.

The Union army was set up as per Cory’s instructions before the Confederates arrived. The Confederates then set up. Their plan was to throw everything against Gen Wood in the hope that a quick 30% would take his corps out of the game before Gen Schofield could redeploy South.
By attacking Gen Wood so far south the 4 heavy guns and Steedman’s 3 batteries were rendered useless as they were out of range.
The Confederates moved quickly around the hill with their infantry whilst occupying the hill with as many guns as could fit on it. The rest of the Confederate artillery formed up north of Gen Lee’s infantry coming around the hill from the north and south of Gen Cheatham’s infantry coming around the south of the hill. Gen Forrest headed south and dismounted so he could cross Mill Creek and come through the woods upon the Union flank. Most of the Union artillery was set up intermingled with infantry defending the length of the river and being so deployed many did not have an angle with which they could target any Confederates. 
Other than destroying a limbered Confederate battery the artillery honours went to the Confederacy. In their opening fire they silenced 2 Union batteries and damaged another. They did this by throwing 2 consecutive  “10”s with all their artillery that was unlimbered. The problem that this created was that they had to limber and move back in their next movement.

The Rebel army advances! 

It probably happened 1 move too early as Gen Lee was not yet ready to cross. Gen Cheatham saw his opportunity and took it. 3 of his brigades charged across Mill Creek and slammed into the 2nd Brigade of Kimball’s Division who had the 2 silenced batteries and then the 2nd brigade was disordered from firing. The Union only managed to disorder 1 of the 3 attacking Confederate brigades. 
Up until now the Union players had thrown abysmal dice. We come to the hand to hand. The factors are +5 to the Confederates and -4 to the Union. The Confederates throw 2 and the Union throws 10. The final result Confederates 7 Union 6 a difference of 1. The Union brigade falls back 3” the batteries pull back and the Confederates advance 1”.
More than any other event in the game that was the moment for the Union. Had the Confederates won and won well the 3 breakthrough charges would have been 2 charges into the flanks of other Union brigades and straight ahead into either limbered artillery or a Union brigade in unsupported line.
That single combat saved Gen Wood’s command from hitting the magic 30% casualty mark. By the games end Gen Wood had lost 19 bases. At 21 he would have retreated. That finished the first night at the end of the 3.30-4.00pm turn.
Second Night.
At the start of the Confederate 4.00pm turn they threw a D6 to determine the outcome of Forrest’s sneak attack upon Nashville. Gen Forrest threw “3” which was – Failure – The boat is captured by a Union gunboat, "The Indiana"

The second night saw the Union under Gen Schofield cross Mill Creek and advance on the Confederates. This meant that about 7 of the Confederate batteries and a few infantry brigades were forced to move North to counter this threat and so were not available to reinforce the attack on Gen Wood.

The Rebel assault across Mill Creek.

Gen Cruft after seeing the Confederate opening moves had started to redeploy South and was instrumental in stopping dead the furthest penetration by the Confederates.
Gen Cheatham after failing the first night to shatter Kimball’s Division then attacked again the second night against Beatty’s Division who lost 11 bases of infantry and had 2 batteries captured. But the Confederates were running out of steam. As Gen Wood pulled back in the centre he was able to bring more reserves into the firing line and with Gen Cruft’s firepower with his dismounted cavalry they were taking bases off the Confederates in every phase. They shot very well but then there was a critical hand to hand as Gen Lee threw everything against the left flank of the Union position in the forest and charged into the dismounted Union cavalry. The factors were Union 0 and Confederates 3. The Union threw 9 and the Confederates threw 1. 9 to 4 in favour of the Union.   The Confederates were pushed back disordered. 






It sounds like the Confederates were extremely unlucky but that is not the case. Here is a list of a majority of the hand to hand combats by result after dice were added in: In every one of the combats the Confederates were the attacker except for the second one.
Union Confederate
5 6
9 4 Union brigade charged the rear of a Confederate brigade
6 14 The next turn another Confederate brigade charged the Union brigade that won the previous combat
13 15
1 12
As it turned out it was really the first combat that deprived the Confederates of a really good shot of getting a tactical victory.
Lessons learned:
  1. The Confederates basically spent the entire game in field column until their units reached 4 stands and then I ruled that they had to be counted as supported line. This helped the Union shooting as they would get +1 on the die roll for shooting at a column.
  2. Starting a game setup and having artillery pre-deployed cost the Union a lot of shooting.
  3. Manning the edge of Mill Creek whilst giving the Union a +1 in hand to hand made it easier for the Confederate artillery to shoot at better factors and allowed the Confederate infantry to assault much earlier.

Result: Game ended at the close of the 5.00-5.30pm turn with a win to the Union forces.

NARRATIVE (by Cory) - After a brave assault by the soldiers in the CSA Army of Tennessee against the Army of the Cumberland, which almost broke Wood's corp and drove them from the field, heavy losses of 40%+ and the onset of of night forced the Army of TN to fall back. Hood ordered a retreat to their base in northern Alabama, covered by Gen. Stewart's intact corp. Gen. Thomas ordered Gen. Smith's corps to pursue but the pursuit was slow and the Union was stopped by a valiant rear guard action at Tulahoma, TN (Battle of Tullahoma). Gen. Thomas and his generals saved Nashville from invasion and the campaign for middle Tennessee ended on Christmas Eve 1864 after a forced march, with the Army of Tennessee safely in Alabama. 



Summary of Losses
Union Losses - – 25 bases of infantry, 3 guns captured
Confederate Losses – 31 bases of infantry, 0 bases of cavalry, 3 guns destroyed and 1 gun captured

Losses by Command
Gen Steedman – breakpoint 8 lost 0
Gen Cruft – breakpoint 5 lost 0
Gen Schofield – breakpoint 15 lost 6
Gen Wood – breakpoint 21 lost 19


Confederate – breakpoint 26 lost 30

Outskirts of Nashville TN defended by Gen Steedman.








Wednesday, November 7, 2018

Stones River Visit

I was able to attend a living history event at Stones River recently and was able to observe the firing of a six gun Federal battery. It was great see see the crews in action and hear the roar of all six guns firing! I knew two of the gunners and after the event me and my family were invited to done some period coats and take some up close and personal pictures with the guns! It was a great experience and a huge "thank you" is definitely owed them!



6 gun Federal battery deployed 

The crews preparing to fire and stop the Rebel assault at Stones River! 

Yours truly! 

with the kiddos

horse artillery? It was fun loading up the guns and caissons. 

video

Valmy 1792

I've always been drawn more to the earlier napoleonic battles like Valmy, Marengo and Egypt. "Revolutionary Armies" did a kickstarter not too long ago for Revolutionary French and I picked up a couple units! Here is my first painted unit - the 42nd line.

They are only painted to wargames standard, but they are great sculpts from Michael Percy (Three Armies) and I think the white uniforms really make them pop!

I'm looking forward to painting more and playing out Valmy on the table top! Anybody else out there interested in early napoleonics?

Good gaming - Cory







Friday, September 21, 2018

The Assault on Fortress Rosecrans -



This is the most recent climatic battle from our internet gaming campaign group! Some of you might also find it interesting. Thank you to Brett Kvisle and his group for setting up and playing this game and the excellent AAR! My apologies for getting this out late!

Narrative - the CSA Army under Hood, running low on supplies, made a gallant assault on Fortress Rosecrans near Murfreesboro, TN. The fort was well armed with heavy cannon, abatis, ditches, and 25' earthen walls, but not many men. There was definitely a chance of success for the Rebs but they knew if would be a costly undertaking!

The Assault on Fortress Rosecrans December 3rd, 1864- These unit stats are for brigade Fire and Fury.


Summary of Losses
Union Losses - – 3 bases of infantry, 1 heavy gun destroyed and 1 heavy gun damaged

Confederate Losses – 26 bases of infantry, 4 bases of cavalry, 1 gun destroyed  and 3 guns damaged. A heavy blow to The Lost Cause. 




Federal Order of Battle:

General George Thomas (Hancock) – 1 Corp Leader Ex
Garrison Brigade
Col Mike Bradford (Gibbon) – 1 Leader
Unit 1 (Hall) - 3 / 2/ 1
Unit 2 (Webb) – 3 / 2 / 1
Unit 3 (Harrow) – 3 / 2 / 1
2nd corps artillery – 1 of 4 starts limbered near warehouse Gordon

Gen Hay’s Division (Garrad) – 1 Leader
Unit 4 (Willard) - 3 / 2 / 1 3 bases
Unit 5 (Carroll) – 2 / 1 / -
Heavy artillery (siege / fortress guns) batteries:
Lunette Rousseau - 1st corps artillery – 1 of 4 

Lunette Granger - 1st corps artillery – 1 of 4 gun damaged 8.30-9.00 
And then captured
Lunette Cittenden - 1st corps artillery – 1 of 4 gun damaged 9.30-10.00

Lunette McCook - 1st corps artillery – 1 of 4
Battery Mitchell – 2nd corps artillery – 1 of 4
Heavy batteries fire canister 6” with 13 fire points

Reserves
Unit 6 (Cutler from East wall) – 3 / 2/ 1 (had to roll to for)
Reserves – entered turn 3
Please Note: A destroyed Union gun in the fort can be replaced in 3 turns (lots of equipment) if no enemy troops are within 4”.

Deploy Federals first – they may deploy anywhere within the fortress.
Victory Conditions – Union wins if Confederates fail to occupy the fortress by 4.30pm (sunset). If they have troops within the fortress by 4.30pm then the game can continue until 10.00pm using night rules. If at any point the Confederates incur 30%+ total army casualties then they must retire.








Confederate Order of Assault on Fortress Rosecrans December 3, 1864
General Hood (Robert E Lee) – Army Commander Ex
Gen Cheatham (A P Hill) - 1 Corp Leader Ex
Gen Cleburne’s Division (Heth) – 1 Leader Ex
Govan’s brigade (Davis) – Ex 5 / 3 / 2 3 bases
Lowrey’s brigade (Pettigrew) – 5 / 3 / 2 5 bases
Granbury’s brigade (Archer) – Ex 5 / 3 / 2 1 base
Smith’s brigade (Brockenborough) – 5 / 3 / 2 5 bases
Cleburne’s artillery (3 guns) 1st div artillery 1 of 2
1st div artillery 2 of 2
 + 3rd corps artillery 1 of 4

Gen Brown’s Division (Pender) – 1 Leader
Gist’s brigade (Scales) – Ex 5 / 3 / 2
Maney’s brigade (Thomas) – 5 / 3 / 2 3 bases
Strahl’s brigade (Lane) – Ex 5 / 3 / 2
Vaughn’s brigade (Perrin) – 5 / 3 / 2 1 base
Brown’s artillery (3 guns) 2nd div artillery 1 of 2
2nd div artillery 2 of 2 gun damaged
 + 3rd corps artillery 2 of 4 

Gen Bate’s Division (Anderson) – 1 Leader
Tyler’s brigade (Wilcox) – 4 / 3 / 2 2 bases
Finley’s brigade (Mahone) – 4 / 3 / 2 4 bases
Jackson’s brigade (Lang) – 4 / 3 / 2 2 bases
Bate’s artillery (3 guns) 3rd div artillery 1 of 2 gun wrecked
3rd div artillery 2 of 2
 + 3rd corps artillery 3 of 4 gun damaged
3 batteries in reserve (3 guns) 1st corps artillery 1 of 4
1st corps artillery 2 of 4
1st corps artillery 3 of 4
Forrest’s Cavalry Corps – 1 leader Ex
Chalmer’s division (Yellow caps) – Ex 7 / 5 / 3 2 bases
Jackson’s division (wide brimmed hats) – 7 / 5 / 3 2 bases
1 artillery battery – 3rd corps 4 of 4

Deployment - Confederates come onto the table once the Union has set up. Cheatham enters anywhere on the Eastern edge and Forrest anywhere on the Northern edge.
Victory conditions – capture Fortress Rosecrans before losing 30%+ of the army

Attack starts at dawn (7.00am) and ends at dusk 4.30pm if the Confederates are not inside the Fortress. If they are then the battle can continue in the dark until 10.00pm. If the Confederates incur 30% total casualties they must retire.
Please Note: After 2 hours from the first shot fired by the Confederate artillery they start to run out of ammunition. Turns 1-4 normal, turns 5-6 half fire points, turns 7-8 one third fire points, turns 9-10 one quarter fire points, turns 11 onwards no ammo.
7.00 – 7.30 – normal fire points. Confederate guns moving
7.30 – 8.00 – normal fire points. Confederate guns moving
8.00 – 8.30 – normal fire points. Confederate guns moving
8.30 – 9.00 – normal fire points
9.30 – 10.00 – normal fire points
10.00 – 10.30 – normal fire points
10.30 – 11.00 – normal fire points
11.00 – 11.30 – half fire points
11.30 – 12.00 – half fire points
12.00 – 12.30 – 1/3 fire points
12.30 – 1.00 – 1/3 fire points
1.00 – 1.30 – ¼ fire points
1.30 – 2.00 – ¼ fire points
2.00 – to games end Confederate artillery is out of ammo except for cannister.

Assault on Fortress Rosecrans December 3, 1864 – After Action Report
The Players: 1st & 2nd nights
Union: Brett
Confederates: Steve
Umpire: Brett
I was to play in the event of even numbers but umpire in the event we had an odd number of players. 
The Union Army was tasked with holding Fortress Rosecrans. They did not have a lot to fight with but were protected by a -3 for cover and a +3 for protection in hand to hand. The Confederates cannot count the outnumbered factor in the hand to hand while attacking the fort and are disordered the whole time that they are between the abatis and the fortress walls because of the difficulty of crossing the abatis and then the ditch and then climbing up to the fortress walls. 
The Union set up first. They were permitted to set up their infantry with 2” distance between the stands (extended line). This meant defending the entire fortress walls to cover all possible assault points. 
The Confederates decided to mass their attack in the centre. Feeling confident that the Union were unlikely to come out and attack them they advanced at the speed of their limbered artillery. The Union decided to concentrate on the limbered artillery rather than the infantry and successfully wrecked 1 battery and damaged 3 others before switching targets to the infantry
The Confederates advanced with their infantry just behind their artillery and just out of an effective bombardment range from the Union guns.
The Confederates massed their artillery and concentrated their fire on Lunette Granger and Lunette Cittenden until they managed to damage both heavy guns in those Lunettes. Then the Confederate infantry surged forward. 7 Confederate brigades managed to cross the abatis with a number ready to cross in the next turn.
It was extremely difficult for the Confederates to attack the Lunettes because once they crossed the abatis they were disordered until they managed to defeat the defenders and cross the walls into the fortress. Given that the move was on a ratio of 4:1 between the abatis and the fortress walls it meant that the Confederates could only manage 4” per turn on a good throw. It took most Confederate brigades 2-3 turns to cover the gap between the abatis and the walls. Combined with the occasional bad throw meant that some brigades took even longer. 3 brigades which were down to 2 bases each actually threw so poorly when they were spent that they quit the field.
This was the first assault on a fortress that I had ever defended against and the first time that Steve had ever commanded an assault. Needless to say it needs to be extremely well planned and executed. The Confederates managed to damage the heavy guns in Lunette Grainger and Lunette Crittenden. I thought it was going to be easy for the Confederates but then they crossed the abatis and masked their guns. Then it became difficult to get to grips with the Union troops who were protected by a +3 defensive factor and a -3 shooting factor for the Confederates.
The difficulty of crossing the area between the abatis and the walls meant that the Confederate attack was going in piecemeal which made it easier to defend against. The Confederate brigade that successfully stormed Lunette Grainger should have consolidated its position by going into line and firing into the flanks of the Union defenders. This would have caused the defenders to turn their attention inwards and so helping the Confederates to cross the gap. However, buoyed by their initial success they charged out of the Lunette and smashed a Union brigade. However, this in turn gave the Union defenders the opportunity to turn their attention on this brigade and killed 3 of it’s 5 bases. 
The Confederates had just managed to take Lunette Grainger and then they hit the 30% casualty figure (not including artillery). As we did not know whether the artillery should be included or not we decided that we should finish the Confederate turn. A number of poor throws saw 3 spent brigades quit the field on the last turn, then exceeding the 30% threshold. 



Result: Game ended at the close of the 11.30am turn with a win to the Union forces

Losses:
Union: 
Garrison Brigade
Col Mike Bradford (Gibbon) – 1 Leader
Unit 1 (Hall) - 3 / 2 / 1
Unit 2 (Webb) – 3 / 2 / 1
Unit 3 (Harrow) – 3 / 2 / 1
2nd corps artillery – 1 of 4 starts limbered near warehouse Gordon

Gen Hay’s Division (Garrad) – 1 Leader
Unit 4 (Willard) - 3 / 2 / 1 3 bases
Unit 5 (Carroll) – 2 / 1 / -
Heavy artillery batteries:
Lunette Rousseau - 1st corps artillery – 1 of 4 

Lunette Granger  - 1st corps artillery – 1 of 4 gun destroyed & Lunette Grainger captured
Lunette Cittenden - 1st corps artillery – 1 of 4 gun damaged

Lunette McCook - 1st corps artillery – 1 of 4
Battery Mitchell – 2nd corps artillery – 1 of 4
Heavy batteries fire canister 6” with 13 fire points

Reserves
Unit 6 (Cutler from East wall) – 3 / 2 / 1





Confederate:
General Hood (Robert E Lee) – Army Commander Ex
Gen Cheatham (A P Hill) - 1 Corp Leader Ex
Gen Cleburne’s Division (Heth) – 1 Leader Ex
Govan’s brigade (Davis) – Ex 5 / 3 / 2 3 bases
Lowrey’s brigade (Pettigrew) – 5 / 3 / 2 5 bases
Granbury’s brigade (Archer) – Ex 5 / 3 / 2 1 base
Smith’s brigade (Brockenborough) – 5 / 3 / 2 5 bases
Cleburne’s artillery (3 guns) 1st div artillery 1 of 2
1st div artillery 2 of 2
 + 3rd corps artillery 1 of 4

Gen Brown’s Division (Pender) – 1 Leader
Gist’s brigade (Scales) – Ex 5 / 3 / 2
Maney’s brigade (Thomas) – 5 / 3 / 2 3 bases
Strahl’s brigade (Lane) – Ex 5 / 3 / 2
Vaughn’s brigade (Perrin) – 5 / 3 / 2 1 base
Brown’s artillery (3 guns) 2nd div artillery 1 of 2
2nd div artillery 2 of 2 gun damaged
 + 3rd corps artillery 2 of 4 

Gen Bate’s Division (Anderson) – 1 Leader
Tyler’s brigade (Wilcox) – 4 / 3 / 2 2 bases
Finley’s brigade (Mahone) – 4 / 3 / 2 4 bases
Jackson’s brigade (Lang) – 4 / 3 / 2 2 bases
Bate’s artillery (3 guns) 3rd div artillery 1 of 2 gun wrecked
3rd div artillery 2 of 2
 + 3rd corps artillery 3 of 4 gun damaged
3 batteries in reserve (3 guns) 1st corps artillery 1 of 4
1st corps artillery 2 of 4
1st corps artillery 3 of 4
Forrest’s Cavalry Corps – 1 leader Ex
Chalmer’s division (Yellow caps) – Ex 7 / 5 / 3 2 bases
Jackson’s division (wide brimmed hats) – 7 / 5 / 3 2 bases
1 artillery battery – 3rd corps 4 of 4


Summary of Losses:
Union Losses - – 3 bases of infantry, 1 heavy gun destroyed and 1 heavy gun damaged

Confederate Losses – 26 bases of infantry, 4 bases of cavalry, 1 gun destroyed  and 3 guns damaged